The update to Night One we've been working on for a while is here! If you want something spooky and sexy to play on your Halloween evening, here it is! The Night One updated includes a couple of bonus scenes, a little bit of lewd, and some expanded plot that introduces a character who will be recurring in future nights! Here's a full changelog:
1. Added two new scenes!
2. Added pictures to other ones
3. Added more music!
(Web version only) Disabled music. The stuttering audio bug was a problem with HTLM5 that we were unable to fix no matter how much we tried to make it behave. After several complaints, we decided it was better to turn it off than grind down your ears with awful sounds. For the best listening experience, play on Steam or download the game from Itch.io to run locally on your machine!
-Developed a crossfader so music begins and ends better
-Discovered oggs can be better
-Relooped music!
-Releveled music for optimal listening
4. Fixed Pictures -Fixed Dr. B's images
-Fix Naomi images
5. Added more sound effects
6. Added a sound effect on the right channel so those of you who are crazy and don't love our voice actors should be able to sit in silence.
7. Added so many voice effects
8. Many bug fixes
9. Added Replays that just show the scene
10. Reworked character select
11. Did code work for several things coming up
We wanted it out before Halloween, but we'll take Halloween itself too! Why did it take longer than we expected? Well, Frosto, the head writer and programmer heard a sad mewing at his apartment door one day, and he took in a little kitten. After finding the owner, he was allowed to keep her!
This is Callie, and she is the little troublemaker who kept distracting him.
So what's next? We continue work on Night Two, of course! When is it coming? Well, a lot of things have happened this year, for all of us. It's been quite stressful at times, but work continues at a steady pace. Not as quickly as we were hoping, but sometimes it just be like that, you know? We have more art to finish, more writing to work on, and some more fun bits to program. If we want to make this game without having a stress-induced meltdown by crunching, Night Two is going to be coming out in the early part of 2022, barring any unforeseen circumstances. As Night Two will be a paid game, I would rather give you (and I'm sure you'd all rather play) a polished game than one we rushed and didn't enjoy working on!
As always, follow our Twitter and join our Discord for updates and to hang out with us <3